It doesn't let me save and it crashes 30 minutes in the game. I really like the game and I wish it could be fleshed out more. Good work already though!
A downloadable game for Windows and Linux
Lean back in your chair and end your day feeling great. LowPolis is a city-building game with strategy and management elements. Friendly pace and balanced learning curve make it great when you need a break or a chillout moment after playing fast-paced games. Neat lowpoly graphics look nice and make the game run smooth even on fairly modest computers!
Expand your city, provide anything your citizens need, and progress to the next level. Download below and chill!
- Double-tiered construction system (structures unlock as the city progresses)
- Tiered production (resources and manufactured goods)
- Citizen needs and happiness
- Tax management
- Rampant fires and disease
- Simple environment-forming (forestry)
- Battle mode with units operating in formations (work in progress)
- Simulation of neighbouring cities
- Trade mechanics between player and computer
- Random events
- Tier III structures and citizens
Stay tuned for updates & follow us on Facebook!
|Updated||20 days ago|
|Authors||Matek, wrott12, killjoke|
|Made with||Unity, 3ds Max, MagicaVoxel|
|Tags||3D, Casual, City Builder, Economy, Low-poly, Management, Medieval, Real time strategy, Relaxing|
|Average session||About a half-hour|
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Saving game is disabled because user interface isn't finished yet. Can you tell me what exactly happened before game crashed? Big FPS drop or something? Thanks for comment! New update is coming in 4 days.
The game has a good idea and it remembered me few other games.
But there are a few problems with the game:
1. Roads should be placed without multiple clicking. It should be like holding a mouse button and dragging over the map.
2. There is definitely too much resources at the beginning of the game (wood & stone) .
3. Also gold income/outcome is too fast. I spent too much time to build some houses and almost run out of gold. But when I built houses, the situation was opposite: I had way too much gold.
4. Warehouses (in my opinion) should have a bit larger influence range. They are quite a big buildings and I had to place them almost in every spot where I produced something.
5. There is a problem with CPU usage when you have some buildings. I had them about 40 and the FPS dropped to a very low value. I don't know why. Similar games haven't got such a problem and they are a bit more complex.
6. I can feel that there is no building-up sequence. That is something I miss here. It is rather optional and my "feeling" about the game.
7. The map... It is just the same and it contains some wall system. Next time consider removing such artefacts from release version ;) .
Hope you will build up the game! I really would like to see progress here! :)
Really thanks for comment.
1. I already changed it, now player can build multiple roads by holding mouse.
2. Yeah, I added all resources just for demo.
3. I will try to balance it.
4. Yup, I know this but in next update every building range will be different, all buildings (except storehouse) have square as range and I will change it.
6. Do you mean that there should be something like in Anno - first you can place only warehouse, lumberjack, house and fishery, after that game unlocks next buildings?
7. This map is only for demo, in future I will add more predefined maps.
I made some fixes, e.g. selections system and buildings placement, in few days I will add it here. In 2/3 weeks will be optimization patch. ;)
6. Placement of basic resources, then the rest exists. You have 3 levels of buildings. I was rather thinking about something like in Settlers (or their remakes like Widelands): you place a building, then it is built and it takes a while. Then it can produce.
I know that this is very code-expensive part, but it is very pretty and from human position there is a progress of building up everything.
Of course it is only my opinion and it is not mandatory. Your game is good already :).