0.4.9 - LowPolis overhaul
LowPolis » Devlog
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There is a lot you should enjoy in 0.4.9!
Building mode changes:
- Tier I & II structures overhaul
- Upgradable roads
- Tier II roads increase travel speed of workers
- Tier II City Hall appearance change
- Monument in front of the city-hall to indicate citizens' happiness by colour change
- Tier II storehouse (3x3 tiles, range increase & more workers)
- Pending goods visualization at production buildings
- Game balance & adjustments to building costs
- Ambient Occlusion added to the game
- Bakery needs flour & water to produce food
- Roof colour tone indicates building function (house, public utility, production)
Battle mode changes:
- Tier II units added
- Optimization
- Formations can be joined and split
Cheers!
Files
lowpolis-demo-linux.zip 134 MB
Oct 13, 2019
lowpolis-demo-win32.zip 109 MB
Oct 13, 2019
lowpolis-demo-win64.zip 111 MB
Oct 13, 2019
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LowPolis
Strategy city-building game with neat low-poly-styled graphics
Status | In development |
Authors | Matek, killjoke, vvrvvd |
Genre | Strategy |
Tags | 3D, Casual, City Builder, Economy, Low-poly, Management, Medieval, Real time strategy, Relaxing |
Languages | English |
More posts
- News from the tavern #2 – LowPolis design & futureJul 05, 2021
- 0.7.3 - Combat & ConstructionMar 04, 2021
- 0.7.1 - Procedural mapsDec 02, 2020
- 0.6.2 - Sound systemOct 14, 2020
- News from the tavern #1 – map generation, sounds and animationsAug 23, 2020
- 0.5.0 - Save system, in-game settings & friendly UIJun 23, 2020
- 0.4.21 - Mac version & general updateFeb 17, 2020
- 0.4.6 - Battle modeJul 29, 2019
- 0.4.2 - Mission systemMay 20, 2019
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