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Devlog
News from the tavern #2 – LowPolis design & future
July 05, 2021
by
Howlshy
2
#progress update, #announcement
Greetings, citizens and travelers! Yes, we’re still working on LowPolis. Remember that you can always reach us through the LowPolis Discord server – and you’re going to get a quick response ther...
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0.7.3 - Combat & Construction
March 04, 2021
by
Matek
4
Hello, patient builders! Let me see your war face because the battle mode is back with a solid interface! Overall, expanding your city should feel way smoother now too, and you should be able to choos...
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0.7.1 - Procedural maps
December 02, 2020
by
Matek
6
Hello there! Great news – LowPolis has billions of levels for you now! While maps are bigger now too, performance stays in great shape. We've used some magic behind the camera to make rendering smar...
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0.6.2 - Sound system
October 14, 2020
by
Matek
6
Hello there! First things first, LowPolis now sounds way better! Before you check the list below to get to know more about the new version, there are 2 more things we want to share! We’ve been work...
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News from the tavern #1 – map generation, sounds and animations
August 23, 2020
by
Howlshy
4
#progress update
Hello from BroWar Collective! In the "news from the tavern" devlog series you can peek behind the scenes of LowPolis development. So, we’ve been working on giving you more options to enjoy LowPolis!...
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0.5.0 - Save system, in-game settings & friendly UI
June 23, 2020
by
Matek
3
Hello there! You may now enjoy demo gameplay freely. We're back with the save & load system! While LowPolis development moves on, we need your voice to choose the best direction possible. Please reme...
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0.4.21 - Mac version & general update
February 17, 2020
by
Matek
3
Hello there! It's been a while, but here's what we've been working on. Enjoy the refreshed game. Those who asked for the Mac version will be happy since we've prepared the Mac build. LowPolis on Mac i...
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0.4.9 - LowPolis overhaul
October 13, 2019
by
Matek
There is a lot you should enjoy in 0.4.9! Building mode changes: Tier I & II structures overhaul Upgradable roads Tier II roads increase travel speed of workers Tier II City Hall appearance change Mon...
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0.4.6 - Battle mode
July 29, 2019
by
Matek
Welcome back! We've brought you something great in this update. What's new: Battle mode demo – you may test the units and fight a battle against AI New City Hall – in the future Town Hall will up...
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0.4.2 - Mission system
May 20, 2019
by
Matek
1
Hi again! We are bringing a new update. What's new: Hints at the beginning to help new players(as sequential missions) First in-game sounds Church (you can build it independently at Tier II or upgrade...
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0.3.7 - Refreshed UI & defensive structures
March 28, 2019
by
Matek
1
Hello there! We're back with another update. What's new: Defensive structures Rebuilt UI with a separate display for all resources Refreshed descriptions Citizen tolerance bar – factors in gold, inc...
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0.3.2 - Visual changes and optimization
January 17, 2019
by
Matek
Hello there! It's been a busy time for us (students before the end of term assessments), but still we have prepared an update for you! What's new : Notable performance improvement :) New impacts parti...
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0.3.0 - Fires and improvements
November 30, 2018
by
Matek
2
Hello there! New update has arrived! What's new? Take a look: Post processing effects Fires and firefighters system No connection to road system(explanation on the screen) Small visual changes: fading...
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0.2.6 - A new UI and better optimization
October 16, 2018
by
Matek
Hello there! Here is coming new update. What' new: Completely new user interface Auto-rotation in placement mode Game optimization New color layout for II lvl buildings Balance UI needs still polishin...
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0.2.3 - New placement system
September 12, 2018
by
Matek
Hello everyone! Long time without an update, I was really busy. LowPolis has been completely rewritten but I made some new features too. Changes: New road placement system(you can place multiple roads...
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