0.6.2 - Sound system


Hello there!

First things first, LowPolis now sounds way better! 

Before you check the list below to get to know more about the new version, there are 2 more things we want to share! We’ve been working with the team to switch to smaller but more frequent updates. Also, trust us, it’s worth waiting for procedurally generated maps – we’re close to getting that done.

Remember, whenever there’s something you want to share with us.
Join the official LowPolis Discord server!


Added:

  • Game sounds for the majority of buildings and a few environment elements
  • UI sound effects
  • Stone bridge in tier II structures
  • City-hall quick access button
  • Camera settings in the in-game menu

Changed:

  • Production buildings can be placed without roads (they still need them to work)
  • Battle mode demo disappears from the game for a brief period
  • Migrated the game to a new engine version

Fixed:

  • A number of quarry locations in the test scene now work
  • Game runs properly after loading a save (sheep farm worker behavior, mill animations)
  • UX improvements (mostly about better UI flow and save menu usability)
  • Minor changes to tooltips and their content
  • Memory usage optimization
  • Unified colors of house roofs at tier II

Great news about progress:

  • We've started working on animations for some workers and buildings
  • We're almost done with procedurally generated maps

Cheers!

Files

lowpolis-demo-linux.zip 73 MB
Oct 14, 2020
lowpolis-demo-win32.zip 65 MB
Oct 14, 2020
lowpolis-demo-win64.zip 68 MB
Oct 14, 2020
lowpolis-demo-mac.zip 72 MB
Oct 20, 2020

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Comments

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(+2)

Wow. This is awesome update. Sounds finally.

(+2)

Yeah! We are one step closer to a fully fledged game :)

(+1)

good