0.3.2 - Visual changes and optimization
LowPolis » Devlog
Hello there!
It's been a busy time for us (students before the end of term assessments), but still we have prepared an update for you!
What's new:
- Notable performance improvement :)
- New impacts particles (building placement/destroy mode)
- Outline effect for selected buildings
- Every house reacts with particles to placing/destroying public building such as Shrine or Marketplace, etc.
- Building ghost or placed and selected building that has field of view, highlights specific(interacting) objects. Shrine highlights every House in range, Forester trees etc.
- Buildings (either before placement or while selected) highlight any objects they interact with within their range of effect e.g. shrine highlights every house in its range, forester with trees etc.
- Optimized construction costs
- Road signs (just a small visual touch)
- Minor visual changes of the demo map
- Fixed game breaking bugs
Bonus sneak peek into BattleMode (not available yet!):
- Formation system and movement
- Basic animations and first iteration of models
Cheers!
Files
LowPolisDemo.rar 55 MB
Jan 17, 2019
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LowPolis
Strategy city-building game with neat low-poly-styled graphics
Status | In development |
Authors | Matek, killjoke, vvrvvd |
Genre | Strategy |
Tags | 3D, Casual, City Builder, Economy, Low-poly, Management, Medieval, Real time strategy, Relaxing |
Languages | English |
More posts
- News from the tavern #2 – LowPolis design & futureJul 05, 2021
- 0.7.3 - Combat & ConstructionMar 04, 2021
- 0.7.1 - Procedural mapsDec 02, 2020
- 0.6.2 - Sound systemOct 14, 2020
- News from the tavern #1 – map generation, sounds and animationsAug 23, 2020
- 0.5.0 - Save system, in-game settings & friendly UIJun 23, 2020
- 0.4.21 - Mac version & general updateFeb 17, 2020
- 0.4.9 - LowPolis overhaulOct 13, 2019
- 0.4.6 - Battle modeJul 29, 2019
- 0.4.2 - Mission systemMay 20, 2019
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